History of Reputation in Wow- Netherwing Paladin

World of Warcraft or WoW is a massively multiplayer online role playing game which was released on 24th of November 2004. The game had the traditional warcraft factions that were referred as ‘Alliance and Horde’. Players had to choose a faction and one of the 4 races within each faction.

The classes in which players could play were namely, the paladin, mage, rogue warrior, shaman, druid, priest and hunter. The beautiful world consisted of the eastern kingdoms. The highest level one could achieve in WOW was 60. This role playing game became so popular that the game developers began adding expansions to engage more crazy MMO lovers.

Besides this, there have been various levels of reputation and at every level a player requires a different amount of reputation points in order to reach to the next level. Within each faction, there are two ways by which a player can gain or lose reputation.

Mobs in wow can give you a lot of reputation. As you kill a harder mob, you earn reputation for killing it. In case, you are not able to kill the mob, or y=the mob you have killed is less dangerous one then you get a lower reputation. Explaining further, each time you stop earning reputation with the mobs, you are unable to hit the next reputation level. This can be understood with this example. Suppose, you require 2 reputations to get honored and you kill a mob which stops at Honored and brings 5, you will only get 1 reputation for killing that mob and not more.

Engaging in the quests and combats is a very good source of getting reputation. There are several factions that offer repeatable quests like a Daily Quest. These can be completed only in a day. But, you can get engaged in maximum of 25 Daily Quests each day.

Moving forward, ‘The Sons of Hodir’ characterize one of the most essential reputation grinds in the WOW game when you cross level 80. These are only three different factions in the game which reward you with various types of stuff at Level 80.

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